VR Without Limits: Skins, Complete E-Learning and New Actions in VR Mode
Great news for everyone creating immersive VR experiences, the wait is over.
For a long time, VR mode in virtual tours has been powerful, but not always on par with desktop and mobile experiences. Certain interface elements, structured learning tools, and advanced interaction logic were naturally more limited due to the complexity of adapting everything to immersive environments.
The most requested feature has now officially landed in 3DVista VT Pro 2026: Full Skin Support in VR Mode, along with complete E-Learning functionality inside VR.
This update represents a major step forward in our commitment to true multi-device immersive experiences. VR is no longer a simplified version of your project, it is now a fully interactive, fully featured environment.
Interactive buttons. Quiz cards. Scores. Timers. Panels. Dynamic actions. They all now work seamlessly inside your headset.
What you can imagine for desktop, you can now build for VR.
Full Skin Support in VR Mode (Upgrade)
One of the most significant milestones of this update is the introduction of Skin support in VR.
Until now, VR experiences relied on more minimal interface structures. With this release, you can display and use skins directly in VR mode, opening the door to far more complex interaction design, Buttons, custom interfaces, guided flows, dashboards, contextual UI, navigation systems, and structured workflows.
Almost all skin components are now supported in VR mode (with only a few specific components excluded, such as additional Viewers, Tab Panels, and Web Frames).
To make this possible, we have introduced a new “Panel VR” configuration inside the General Skin tab. This allows any container or component to behave as a dedicated panel in VR mode, giving you full control over how it appears and interacts within the 3D space.
Your VR interface is no longer fixed or limited, it becomes spatial, configurable, and adaptable to your design logic.
New Panel VR Settings
To display any element in VR, simply select it in the General Skin list, scroll down to the Panel VR settings (just below Size and Position), and set it to “Enabled”. That’s all it takes.
Inside, you’ll find several configuration options, detailed below.
When enabled on a container, the container and all its inner elements will automatically be available in VR. Additionally, you can fine-tune visibility for specific sub-elements using the advanced options “Visible only in VR mode” or “Exclude in VR mode.”
- Size: Defines the overall scale of the element inside VR space.
- Depth: Controls the distance between the element and the user in the 3D environment.
- Pixel Scale: Adjusts resolution density for optimal readability and clarity inside the headset.
- Yaw: Horizontal angle positioning of the element.
- Pitch: Vertical angle positioning of the element.
- Auto Center: Automatically repositions the element in front of the user’s current view.
- Fixed: Keeps the element locked to the user’s view, like a HUD overlay, so it always stays in the same visual position. This is the closest behavior to how a skin works in the desktop version.
- Draggable: Allows users to freely move and reposition the element in real time in VR, in any direction, including forward and backward in depth.
- Modal: Creates a focused interaction state where only the panel remains visible and interactive until it is closed. When enabled, all other elements are hidden, and an optional background overlay (veil) can be applied.
These options allow you to design professional VR interfaces, guided simulations, structured workflows, and dynamic information layers, all directly inside the immersive environment.
Complete E-Learning Support in VR (Upgrade)
While earlier versions allowed basic learning elements, this update brings the entire E-Learning system into VR mode, without limitations.
You can now use in VR: Question cards with full media support, report window, and timeout window, as well as all dynamic text variables available in the skin, including global score, points per media, elapsed and remaining time, and more, plus progress bars linked to e-learning variables.
Question cards are especially impactful in VR, particularly when they include media such as video, 360° video, or 3D models. The selected media plays in the background while the question window and answer options appear over it, creating a truly immersive and unique educational experience.
This means you can build complete VR training simulations, certification programs, interactive assessments, gamified learning environments, and structured educational experiences, entirely inside immersive mode. VR is no longer just visual immersion. It is now a fully functional learning platform.
New Actions Available in VR Mode (Upgrade)
We have expanded VR compatibility across multiple actions to support richer interaction design. You can now use the following actions in VR:
- Open Album
- Open Video Popup
- Media Show/Hide Components
- Show/Hide for Media (in skin)
- Autotrigger at start
- Open Window (without attached media)
This enables videos, 3D models, image galleries, contextual popups, dynamic UI states, and logic-driven events to function seamlessly in VR.
In short: you can now build complete interactive flows in immersive mode.
Important!: Please note that although VR now supports nearly all multimedia content, media will always be displayed over a black background, functioning as a popup. Because of headset performance constraints, multiple media cannot be rendered at the same time, which means secondary viewers are not available in VR mode.
Below is the current list of actions available in VR mode, indicated by the blue VR headset icon:
Greater Control Over What Appears in VR (Upgrade)
We’ve also introduced new configuration options to define exactly what appears, and what doesn’t, in VR mode.
You can now:
- Set Skin components as “Visible Only in VR Mode”
- Exclude specific Skin components from VR
Simply select the elements you want in the list, go to Properties / Advanced Options, and you’ll find these new settings available there.
This allows you to fine-tune each experience and optimize behavior depending on the device.
It also means you no longer need to duplicate or create entirely separate panels just because there are small elements you don’t want to show in VR but do want in desktop. You can now maintain a single version of your project with subtle variations, some elements visible on desktop, others visible in VR, all managed within the same structure.
- Control Hotspot visibility in VR with the new “Exclude in VR Mode” option. Available in Hotspot properties. In previous versions, this behavior was handled automatically, hotspots were excluded if they had no actions or at least one VR-compatible action. Now, this must be configured manually, giving you greater flexibility and more precise control over how hotspots behave in VR.
Updated Example Tours & New VR Showcases
To help you explore these new capabilities, we have updated several of our tours to include the new VR feature, especially the new Skin system. Each example demonstrates a different approach to immersive interface design.
Additionally, we have completely redesigned one of our flagship tours, Casa Cascada, with a new VR-optimized skin and integration of a 3D Gaussian Splatting model, fully functional in VR.
These real-world examples allow you to experience firsthand what is now possible.
Some other added features are:
- Added the “Use 3D Model for transitions between panoramas” option in the 3D / Panoramas subtab, allowing you to enable or disable the 3D model as the background during panorama-to-panorama transitions for automatically linked hotspots.
- Added “Media Control / Unload Viewer” action to unload the media currently loaded in the viewer. This helps prevent situations where the previously loaded media briefly appears in the viewer while a new one is loading, which could sometimes be distracting and affect the user experience.
- Added Opacity control in the Global properties for the Progress Bar.
- Added Opacity control in the Global properties for the Playback Bar.
- Added “Toggle VR” option in the Media Control action for buttons using Toggle mode.
- Added “Enable VR”, “Disable VR”, and “Toggle VR” options in the Media Control action for buttons using Push mode.
- Fixed an issue in the Popup Image action where the close button did not work when the animation duration was set to 0 (reported by Juergen).
- Fixed an issue where background audio was not restored after a Popup Video action finished (reported by Jorge).
The Wait Is Over
After significant development effort, we are proud to bring VR mode to a level that truly matches the full power of VT Pro. Making the complete program experience available not only on desktop and mobile, but also inside immersive VR, has been technically complex. But it was essential.
With this release, your projects are now closer than ever to being truly multi-device: One project. One workflow. All platforms. And this arrives at the perfect time. VR hardware is becoming more powerful, more affordable, and more accessible than ever before. Update now, and level up your VR game. We can’t wait to see what you create next.
Want to try it?
This is an update available to all 3DVista users, although some of the features will require a valid Upgrade plan (what's that?).
Not a 3DVista user yet? Try our free 30-day trial (no credit card required) of the desktop software VT PRO to design and create your own virtual tours. You don't have any 360º content to work with yet? No problem. Just download our demo tours and use them in the software to play around with.




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