New Version of the 3DVista App Released 

We’ve updated the 3DVista app with major improvements that completely transform the way you work with your tours. You can now preview tours in real time or download them directly via QR code (or 6-letter code) previews on any device, without needing to upload the tour first. You can also download tours directly, access all tours hosted in your account thanks to automatic cloud sync, and view them offline — all from a single app available for desktop, mobile, and VR.
Additionally, tours generated from VTPro can now be specially optimized for each type of device, improving performance, visual quality, and reducing file size.

We’ve prepared a dedicated post detailing all the new features — you can check it out here.
As a result, you’ll also find new changes and options in VTPro that help you make the most of this new version of the app, which we explain below.

Live Preview on any device from VT PRO (Upgrade)

With the new QR Button (next to the Preview Button), you can start a live preview session of your tour on any device connected to the same network by using a QR code (for mobile) or a 6-letter code (for PCs and VR devices). The tour will automatically reload on the device each time you click the QR button again.

 

“3DVista VR Apps” Renamed to “3DVista APP” in the Publish Window

Since the new 3DVista app now supports all devices — desktop, mobile, and VR — we’ve updated the name of the publishing option accordingly.

What was previously labeled as “3DVista VR Apps” is now called “3DVista APP,” reflecting its compatibility beyond VR headsets to encompass the entire device ecosystem. A new option for “Desktop / Mobile / Tablet” has been added as well.

This option allows you to generate tours specifically optimized for each type of device, making the most of their resolution and processing capabilities.

Publishing using this method is now the recommended way to prepare your tours for the new app, as it ensures the best possible quality, performance, and cross-platform compatibility.

Added “Pico 4 Ultra” as a Publishing Target for the 3DVista App (Upgrade)

With this update, you can now select Pico 4 Ultra as the target device when publishing a tour for the 3DVista app. This enables generation of files specifically optimized for this platform, leveraging its resolution and advanced playback capabilities — ensuring a smoother and higher-quality experience on this next-generation VR headset.

Improved Video Quality on Quest 2 and 3 via HEVC/H.265 and Up to 8K Resolution (Upgrade)

Thanks to this improvement, tours published for Meta Quest 2 and 3 using the 3DVista app now offer significantly enhanced video quality. By using the HEVC/H.265 codec and allowing resolutions up to 8K for standard video or 5.7K for stereo, you get much better visual quality through more efficient compression — without sacrificing performance. This results in a crisper, smoother immersive experience on these VR devices.

*No Upgrade? No Problem – You Can Still Publish for the 3DVista App

With the release of the new publishing system optimized for the 3DVista app (using the .ts format), many users have asked whether it's mandatory to have the latest upgrade in order to publish content compatible with the app.

The answer is no: users who haven’t purchased the latest upgrade can still use the previous publishing method without any issues. When the system detects that the upgrade is not available, it automatically publishes the tour as a ZIP file, just like it used to. If the user unzips the file, the content is exactly the same as what was previously published for web.

It’s important to clarify this, because even though the new .ts format provides advantages in performance and optimization, compatibility with the traditional method has not been removed. So users who haven’t made the upgrade yet — or simply prefer not to — can still generate tours compatible with the app by unzipping the published ZIP file.

New Skins Available: 3D E-Commerce, 3D Places Historical, and E-Learning Modern

You can now find three new skins directly in the Skins section of the program, each designed for a specific purpose.
These skins — 3D E-Commerce, 3D Places Historical, and E-Learning Modern — are the same ones we recently shared as a gift on our Market to celebrate reaching 20,000 subscribers on our YouTube channel. You can read the full post about this milestone here.

Two of these skins have already been featured in some of our demo tours, which you can explore to see how they perform in real-world scenarios and how they might fit your own projects. The 3D E-Commerce skin is showcased in the 3D Model Demo – Orbital Mode, while the 3D Places Historical skin is used in the 3D Model of a Site – Fly Over Mode.

We’re also introducing a completely new skin specially designed for e-learning projects, featuring a modern, clean, and functional design — perfect for educational and interactive content.

3D E-Commerce

3D Places Historical

E-Learning Modern

SPZ File Support for Gaussian Splatting Models (Upgrade)

VT Pro now supports SPZ file format, a compressed version of Gaussian Splatting models. This new format requires less space than the original files, making storage and loading easier — especially for complex projects with multiple elements. This upgrade allows for more efficient integration of Gaussian Splatting models without compromising visual quality.

Added “Use High Compression with Spherical Harmonics” for Gaussian Splatting (Upgrade)

A new option has been added in the Gaussian Splatting model export panel, allowing high compression using Spherical Harmonics. This significantly reduces the final file size — ideal for performance optimization in complex or web-oriented projects. Although this method applies more aggressive compression, it maintains a good visual balance, making it perfect for situations where file size is a critical factor without sacrificing display quality.

This option is located in the Settings tab of the model, within the Export Settings panel.

New “Apply as Sticker” Option for 3D Model Hotspots (Upgrade)

This new feature allows for more realistic hotspot integration within 3D models. When “Apply as Sticker” is enabled, the hotspot size dynamically adjusts based on camera distance, remaining proportional to the model's other elements. As users move away, the hotspot appears smaller; as they approach, it enlarges — as if it were a 3D object attached to the model. Though still a flat, front-facing element visually, this scaling effect greatly enhances realism and environment integration.

New “Same View as Current Model” Option in Open 3D Model Action (Upgrade)

With this new option, you can now switch from one 3D model to another while keeping the exact same camera view, allowing for much smoother visual transitions. When “Same View as Current Model” is activated, the new model loads in the same position and angle as the previous one — without resetting the scene or altering the perspective.

This is especially useful when working with different versions of the same object (e.g., variations in color, shape, or finish) or showing models captured at different moments in time (e.g., construction progress, restoration, or project evolution). This camera continuity helps users compare models precisely from the same viewpoint, enhancing visual analysis and immersive experience.

For this to work properly, both models must have the same scale and alignment. You can find more details about this in our tutorial.

Added “Double-Click Action” for Fly Over Camera in 3D Models (Upgrade)

The Fly Over camera now includes a new “Double-Click Action” feature that allows users to zoom directly into the point they double-click on. This provides faster, more intuitive navigation within 3D environments, letting users quickly focus on areas of interest without needing to rely on manual controls or the mouse wheel. It's especially handy for complex scenes, large models, or environments where detailed inspection is needed.

Added “Preload Hotspot” Option in Advanced Hotspot Settings Panel (Upgrade)

This new option allows certain hotspots to be preloaded before the panorama itself is fully loaded, ensuring they are visible and functional from the very first moment. By enabling “Preload Hotspot” in the hotspot’s advanced options, its loading is prioritized in the tour's general flow.

This is especially important to avoid situations where hotspots appear late and users begin exploring the panorama without them — potentially giving the false impression that there is no interactivity. That not only diminishes the user experience but can also undermine the creator’s intent. Preloading hotspots ensures essential elements — like instructions, scene links, or enriched content — are available the moment the scene loads, preserving the consistency and impact of the interactive narrative.

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